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AI Insights · Timothy · October 2021

Top 5 Character Collection Games in Slovenia Q3 2021: Unified Platform Performance

In Q3 2021, the top character collection games in Slovenia showed varied trends in downloads, revenue, and active users, with insights revealing significant fluctuations across the board.

Top 5 Character Collection Games in Slovenia Q3 2021: Unified Platform Performance

In the third quarter of 2021, the top character collection games in Slovenia exhibited diverse performance metrics on the unified platform, which combines data from both iOS and Android. Here's an in-depth look at the performance of the top five games: Coin Master, State of Survival: Zombie War, Brawl Stars, Empires & Puzzles: Match 3 RPG, and Clash Royale.

Coin Master from Moon Active experienced fluctuations in its weekly revenue, starting at approximately $17.8K in late June and seeing a decline to around $10K by the end of August. However, it rebounded slightly towards the end of September, reaching about $11.5K. Weekly downloads for the game varied between 161 to 278, with active users maintaining a relatively steady range from around 5.4K to 6.1K throughout the quarter.

State of Survival: Zombie War by FunPlus International AG showed significant revenue peaks, particularly in the weeks of July 26 and September 13, with earnings reaching approximately $9K and $8.3K, respectively. Weekly downloads ranged from 109 to 293, while active users fluctuated between 2.3K to 2.6K, showing slight growth towards the end of the quarter.

Brawl Stars by Supercell saw a mixed performance in revenue, with notable peaks around late June and early August at roughly $8.5K. Weekly downloads were fairly consistent, hovering around 743 to 1199, while active users showed a declining trend from 54.1K at the start of the quarter to around 45K towards the end of September.

Empires & Puzzles: Match 3 RPG from Small Giant Games had a relatively stable revenue trend with minor fluctuations, peaking at $4.2K in late June and maintaining around $4K towards the end of September. Downloads showed a downward trend, starting at 105 in late June and dropping to 68 by the end of September. Active users ranged from 1.9K to 2.3K, with minor variations throughout the quarter.

Clash Royale, another title from Supercell, had a notable peak in revenue in early July at approximately $7.6K, followed by fluctuations, eventually stabilizing around $1.8K by the end of September. Downloads showed a downward trend from 1.1K in late June to around 760 by the end of September. Active users remained relatively stable, ranging from 70.8K to 75.9K, showing a slight increase towards the end of the quarter.

For more detailed insights and analysis on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021